As a level designer for Badland Party, I pitched, designed, and built six levels with unique physics-based mechanics. I assisted engineers with editor improvements that were used extensively in-game and later added to their flagship project, HypeHype.
Infinite Arena Mode is a community-favorite mod that adds a randomized endless mode to DOOM Eternal. I repurposed existing logic nodes from the base game to adaptively spawn enemies. I wrote a custom .entities parser and scripting language in Python to automate the modding process.
Bachelor of Science in Mechanical Engineering at the University of Illinois at Urbana-Champaign
Project Lead of GameBuilders @ UIUC
4 years of experience with Unity
1 year of experience with Unreal 4
5 years of experience with GameMaker Studio
Hello! My name is Andy and I'm a programmer, Unity generalist, and level designer.
I graduated from UIUC with a degree in Mechanical Engineering. During that time, I worked as a level designer on Badland Party and led a student-run game studio called GameBuilders.
In my free time, I enjoy making music, hand-drawn animations, and quesadillas.
Let's build something incredible together!