As a level designer for Badland Party, I pitched, designed, and built six levels with unique physics-based mechanics. I assisted engineers with editor improvements that were used extensively in-game and later added to their flagship project, HypeHype.
Infinite Arena Mode is a community-favorite mod that adds a randomized endless mode to DOOM Eternal. I repurposed existing logic nodes from the base game to adaptively spawn enemies. I wrote a custom .entities parser and scripting language in Python to automate the modding process.